AI Insights · Timothy · July 2021
Top 5 Platformer Games Performance in Ghana - Q2 2021
Explore the performance trends of the top 5 platformer games on a unified platform in Ghana during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 platformer games in Ghana demonstrated varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.
Subway Surfers from Sybo Games ApS showed a consistent increase in weekly downloads, peaking at approximately 13.6K in the last week of June. Weekly revenue experienced fluctuations but reached a high of around $212 in mid-April. The game maintained a steady number of weekly active users, growing from 193.5K at the end of March to 202.4K by the end of June.
Street Chaser by iGold Technologies saw its weekly downloads peak in mid-April at 8.5K, followed by a decline to about 4.9K by the end of June. The weekly revenue was relatively stable, with the highest point around $59 in late April. Weekly active users showed a downward trend from 30.5K at the end of March to approximately 27.9K by the last week of June.
Talking Tom Hero Dash from Outfit7 Limited experienced a peak in weekly revenue at $208 in mid-April, while weekly downloads decreased from 2.5K in late April to 1.4K by the end of June. The number of weekly active users remained relatively stable, ending the quarter at around 22.3K.
Miraculous Ladybug & Cat Noir by Crazy Labs maintained a consistent weekly download rate, peaking at 577 in early May. Weekly revenue remained stable at around $19 to $22 throughout the quarter. Weekly active users saw a decline from 3.6K at the end of March to approximately 2.9K by the end of June.
Lara Croft: Relic Run from Deca Live Operations GmbH experienced a peak in weekly downloads at 771 in the last week of June. Weekly revenue fluctuated, reaching a high of $33 in late May. The game saw an increase in weekly active users, growing from 2.1K at the end of March to approximately 2.6K by the end of June.
For more detailed insights and comprehensive data on these games, visit Sensor Tower.